Thanks for the comment, extruding the sprites fixed my problem. So extending the graphics to outside of the sprite's border, simply copying one row and/or column of pixels. And you are right, this is a more general problem with GPU hardware and textures and/or videodrivers (so nothing to do with Phaser) because a few years ago when I was using GLBasic and OpenGL I noticed the same thin-lines-problem and other people also reported the exact same problem. Anyway, I use Leshy SpriteSheet Tool