Who wants it... If I have enough time to get at it today after my work Ill get at this... I already am parsing fbx's into my own file type so to get it over into BJS will be no problem.
how do you guys want it? I can make it work right in BJS as an extension or I can do a secondary tool that you could just convert FBX's to .babylon files. Yall's choice, Im over OBJ format.
Its not going to have everything at first (tags and bones you will have to wait for) but materials and mesh dat