Thanks to the awesome Babylon framework, I'm creating a city building and simulation game; I thought I'd share the progress so I can ask some questions in case I get stuck. Here's a sample town (read-only at the moment because the UI is far from complete):  http://misc.blicky.net/c2/?id=1 (desktop only) Some screenshots.. Current issues: Shadows are way too 1990's, even though the targetTexture is 4096 in size. It would be nice if the shadowGenerator's ma