Bug highlightlayer + sprite transparency

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Hi !

I noticed a bug with the hightlight layer and the sprite transparency, if the sprite overlapse the highlight object, the sprite take the color of the layer. 
I tried to add the sprite to another renderingId but it was the same !

I attach a screen and a playground ( )  to test !

Thanks for the answers !


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It is unfortunately a known bug as it also exists for particles :-(

The issue is that there is no good fix for it. You can workaround it by using two cameras and placing your sprites in the second one with a layer mask:

I will think more about it to see what could be done in 2.6.

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