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juanmajr93

Using variables with AssetsManager

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Hi, this is my code:

 

	for(var t = 0; t < edificios_texto.length; t++){
		var loader = new BABYLON.AssetsManager(scene);
		//console.log(edificios_texto[n]);
		var edificio = loader.addMeshTask(t, "", "http://localhost:8080/modelos2/"+edificios_texto[t]+"/",edificios_texto[t]+".obj");
		edificio.onSuccess = function (task) {
			//console.log(task.loadedMeshes.length);
			console.log(edificio.name);
			task.loadedMeshes.forEach(function(b) {
				
				b.scaling =  new BABYLON.Vector3(5,5, 5);
				b.rotation.y = Math.PI;
				
				// cambiar las X
				var vertex_data = BABYLON.VertexData.ExtractFromMesh(b);
				
				for (var i = 0; i < vertex_data.normals.length; i+=3) {
					vertex_data.positions[i] *= -1;
				}
				vertex_data.applyToMesh(b);
				
				for (var i = 0; i < edificios.length; i++) {
				//	console.log(edificios[i].texto);
					//	console.log(t);
					if(edificios[i].texto == edificios_texto[t]){
						
						var utmPlaceZ = edificios[i].x;
						var utmPlaceX = edificios[i].z;
			
						var utmPlaceXFromCentre = utmPlaceX - mapCentreX;
						var utmPlaceZFromCentre = utmPlaceZ - mapCentreZ;
	
						var x = utmPlaceXFromCentre/scaleX;
						var z = utmPlaceZFromCentre/scaleZ;	
						
						b.position.x = x;
						b.position.z = z;
						break;
					}
				
				}
			});
			
		}
	/*	
		edificio.onFinish = function() {
			engine.runRenderLoop(function () {
            scene.render();
			});
		};
*/
		loader.load();
	}	

 

I have to use the var edificios_texto[t] inside this function, How can I do it?

JuanMa J.R

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Sorry, @RaananW I cant get the value inside callback, I think that I have to send vector (edificios_texto) as parameter of function to access after...:huh:

The before code started with the init of vector:

        var edificios_texto = ['C6','A4'];


Thanks..

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