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Hola!

I have a collection of vertices in 3ds max that i would like to export for babylon with a few other meshes. The exporter shows an error, it likely thinks my vertices are useless. These are meant to be potential camera positions, but i am using a babylon camera and not exporting a 3ds max cam. Any suggestions are appreciated.

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I don't think an Array of Camera positions are exported per se. 

I came from Blender, in Blender you have to create (be say simplified -) a "Path Curve", than you can bake (render) the animation and export the Animation Ranges. An other approach is to parent the Camera to a Mesh and animate it. 

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