Hy guys, i used instances for my mesh, but it's really laggy
Here's the code:
var house;
BABYLON.SceneLoader.ImportMesh("Cottage_House", "cottage/", "cottage.babylon", scene, function (newMeshes, particleSystems, skeletons) {
house = newMeshes[0];
house.scaling = new BABYLON.Vector3(0.09, 0.09, 0.09);
house.position = new BABYLON.Vector3(-6, 0, 0);
house.checkCollisions = true;
var instances = new Array();
for (var i = 0; i < 10; i++) {
instances = hous
Hy guys, i used instances for my mesh, but it's really laggy
Here's the code:
var house;
BABYLON.SceneLoader.ImportMesh("Cottage_House", "cottage/", "cottage.babylon", scene, function (newMeshes, particleSystems, skeletons) {
house = newMeshes[0];
house.scaling = new BABYLON.Vector3(0.09, 0.09, 0.09);
house.position = new BABYLON.Vector3(-6, 0, 0);
house.checkCollisions = true;
var instances = new Array();
for (var i = 0; i < 10; i++) {
instances = hous