Setting full screen in Phaser

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Hi!, I'd like to ask why setting full screen in Phaser can only be called using the input from the user 

game.input.onDown.add(gofull, this);function gofull(){	Phaser.StageScaleMode.EXACT_FIT = 0;	game.stage.scale.startFullScreen();	alert('full screen');}

When calling the function gofull() in the create function or update function, the game doesn't go full. Thanks in advance!

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Thanks for the reply Rich, So phaser made html5 game should have a "full screen" button first before loading the entire games. But most html5 games upon opening it would instantly go full screen.

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