I think I have found the solution to this issue. The following code works both in the debugger as well as in code (returns always the correct value):         setTimeout(function(){            shape.refreshBoundingInfo();            var height = shape.getBoundingInfo().boundingBox.maximumWorld.y - shape.getBoundingInfo().boundingBox.minimumWorld.y;            shape.position.y = plates_height + height / 2;            shape.setEnabled(true);        },200);Mesh is loaded using SceneLoader.ImportMesh