LegolasJs

Export Sprite Sheet from Adobe Animate to Phaser

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Hi

I would like to use Adobe Animate (the old Adobe Flash) to create sprite sheets and use them into Phaser. I think it's better option for us than Texture Packer because you can select quickly which elements add or not and export movieclips that follow paths. 

All works fine except I can't see how to set the spriteSourceSize and sourceSize with the same dimensions as frame. With Texture Packer I don't have that problem.

The result is a Phaser.Sprite with width and height properties with the same values of the entire sprite sheet. This generates problems when we want to set the sprite in a specific x,y point.

Is there any posibility to change it into Adobe Animate or adjust Phaser to get the fame values?

Thank you

 

 

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