Hi there,  After loading my mesh I apply a translation/rotation to the verts so I need to recompute the normals if I want the lighting to be accurate. However it causes the normals to not be smoothed, am I doing it wrong? BABYLON.Mesh.prototype.recomputeNormals = function () { var normals = []; var positions = this.getVerticesData(BABYLON.VertexBuffer.PositionKind); normals = this.getVerticesData(BABYLON.VertexBuffer.NormalKind); BABYLON.VertexData.ComputeNormals(po