ground from heightFieldImpostor

Recommended Posts

By creating a field with CreateGround, and then serializing it, you get a mesh  and not groundMesh. This is what I do for my terrainEditor.

And to get the height of a dots on this mesh, I do this:

var getHeightMeshAtCoordinates = function(mesh, x, z) {
		var maxHeight = 256;
		var ray = new BABYLON.Ray(new BABYLON.Vector3(x, maxHeight, z), new BABYLON.Vector3(0, -1, 0), 2*maxHeight);
		var res = mesh.intersects(ray, true);
		return res.pickedPoint.y;


Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.