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Connormcwood

Issue With createFromObject

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EDIT: I feel stupid but for some reason the server was caching JSON, Check to see if anything is being cached by reloading the directory or by removing it in .htaccess

 

Attempting to add Objects dynamically to the game from using the objects layer within Tiled. 

My map works and loads the Layer Title 1 however when I attempt to use the createFromObject method I am met with the following error and I cannot seem to debug as I have literally watched and looked many videos and tutorials and the only difference in some of them is that I am writing it in an OO way.

I don't understand why it is saying Object Layer 1 doesn't exist when it is in the worldmap.JSON file as attached..

Regards,

Connor

Quote

Tilemap.createFromObjects: Invalid objectgroup name given: Object Layer 1

 

{ "height":50,
 "layers":[
        {
         "data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2],
         "height":50,
         "name":"Tile Layer 1",
         "opacity":1,
         "type":"tilelayer",
         "visible":true,
         "width":100,
         "x":0,
         "y":0
        }, 
        {
         "draworder":"topdown",
         "height":50,
         "name":"Object Layer 1",
         "objects":[
                {
                 "gid":13,
                 "height":50,
                 "id":7,
                 "name":"",
                 "rotation":0,
                 "type":"",
                 "visible":true,
                 "width":50,
                 "x":350,
                 "y":2100
                }],
         "opacity":1,
         "type":"objectgroup",
         "visible":true,
         "width":100,
         "x":0,
         "y":0
        }],
 "nextobjectid":8,
 "orientation":"orthogonal",
 "renderorder":"right-down",
 "tileheight":50,
 "tilesets":[
        {
         "columns":5,
         "firstgid":1,
         "image":"..\/images\/worldsheet.png",
         "imageheight":200,
         "imagewidth":250,
         "margin":0,
         "name":"worldsheet",
         "spacing":0,
         "tilecount":20,
         "tileheight":50,
         "tilewidth":50
        }],
 "tilewidth":50,
 "version":1,
 "width":100
}
		this.world.setBounds(0, 0, 5000, 2500);
		this.map = this.add.tilemap('level');
		
		this.map.addTilesetImage('worldsheet', 'tiles');
		this.layer = this.map.createLayer('Tile Layer 1');	
		this.layer.resizeWorld();
		
		this.map.setCollision([1,2,3,5,6,7,9,10,11,12]);
		
		this.physics.startSystem(Phaser.Physics.ARCADE);
		this.physics.arcade.gravity.y = 300;	
		
		
		    //  Here we create our coins group
		this.mummy = this.add.group();
		this.mummy.enableBody = true;
		
		this.trap = this.game.add.group();
			
		this.map.createFromObjects('Object Layer 1', 13, '', 0, true, false, this.trap);

 

Edited by Connormcwood
Solved

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