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Javascript game development using Node.js, Grunt and Texture Packer

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I just finished a rather long article on using Node.js, Grunt and Texture Packer for javascript game development. It's 3.600 words, so make yourself a cup of coffee and get something to eat before you start. :-)


The article can be found here:


In the article I explain how I setup my workspace, how I used Grunt for automating tasks and creating watchable directories so that the deploy directory always stays up to date. I also created an example project which you can clone/download from


Was this useful? Too long? Easy to understand? I'd like to know. :-)




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