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Tipsheda

P2 Physics - Detecting Collisions and Non-Collisions

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So, I'm working on implementing wall jumping in my game with P2 physics and in order to do that, I need to be able to set a boolean to true if a collider (sensor in my case) is colliding with any object and false if it is not.  I cannot figure out how to do the latter because I'm not seeing anything that is called when an object uncollides with objects.  Anyone know of a solution?  Thanks!

 

Edit: I'm thinking of also implementing the Box2D physics system because that has implementation for colliding and uncolliding.

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