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jellix

[solved] How to merge meshes and maintain their global positions?

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hi,

I've build a simple example: http://www.babylonjs-playground.com/#1RSDU1#0 Please enable line 37 to merge the two meshes of the spheres to a new mesh.

By that, the global positions of the spheres are "forgotton" and only the local positions relative to their parent are respected. Can anybody tell me how to use the global coordinates of the single meshes?

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