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shtingle

Phaser Input plugin - dynamically populate a text input

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I am trying to use Phaser Input from https://github.com/orange-games/phaser-input to add text input boxes to my Phaser game.

All is working great apart from one thing, I would like to populate the input box with a value if one already exists in local storage.

Previously I have used CanvasInput which allows you to pass a value on creation, I have been through the phaser-input code and can't see any way of achieving it.

Is there something I can do independent of the phaser-input plugin to dynamically populate a canvas input box?

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