This is a (sort of) port of the Three.js vehicle demo using Cannon.js, in case someone is looking for vehicle physics or just want to play with it. I made some weird choices like sperating the renderLoop and the postStep, and some quesswork here and there. And some options are left out, but can easily be added by looking at the Cannon.js docs or logging the vehicle object itself. This includes ConnectionPoints, which wheels steer, back or front wheels etc. Just play with the options, a