Mesh quality drop in 3.0

Recommended Posts

Hi, have someone noticed drop in render quality in 3.0 version especially in mobile? I have model exported from unity and it is sharp in 2.5 but in 3.0 on mobile safari it look like it would be optimised by default or upscaled from very small size.

Share this post

Link to post
Share on other sites

By default 3.0 forces the DPI to 100%. You can get rid of it and revert back to 2.5 behavior when creating the engine (set the 4th parameter to true: It will then adapt to pixel ratio).

But beware this can kill your performance (for instance it will render at nearly 4K on latest iphones)

Share this post

Link to post
Share on other sites

To get more control of specific devices, you need to probably find out what the display resolution is.  The OS may also need to be determined to detect mobile, not sure why though.

Perhaps, a compromise between 3.0 & 2.5 might be possible.  Say something like only if mobile & native resolution is 4k then scale back.  Not sure this has to be implemented in the frame work, but as the behavior is changing in 3.0 & it is alpha, a fine tuning PR might be accepted.  Someone who can approve PR's could of course shed more light.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.