Hersir

Error for 3.0 on Android

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Hi found error using 3.0 version on android and incremental loading

babylon.js:9119 Uncaught TypeError: this._gl.vertexAttribDivisor is not a function
    at Engine._bindVertexBuffersAttributes (babylon.js:9119)
    at Engine.recordVertexArrayObject (babylon.js:9133)
    at Geometry._bind (babylon.js:42336)
    at Mesh._renderWithInstances (babylon.js:24450)
    at Mesh._processRendering (babylon.js:24459)
    at Mesh.render (babylon.js:24547)
    at SubMesh.render (babylon.js:26311)
    at Function.RenderingGroup.renderSorted (babylon.js:19730)
    at RenderingGroup.renderTransparentSorted (babylon.js:19709)
    at RenderingGroup.render (babylon.js:19685)
    at RenderingManager.render (babylon.js:19472)
    at Scene._renderForCamera (babylon.js:22125)
    at Scene._processSubCameras (babylon.js:22181)
    at Scene.render (babylon.js:22336)
    at Engine._renderLoop (babylon.js:8695)

Galaxy Tab 3 

Android version 4.4.2

Works fine with babylonjs 2.5.

 

Will try to investigate more

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Found source of error.

const copy = mesh.createInstance(`copy_${current}`);
            copy.parent = mesh.parent;
            copy.setAbsolutePosition(mesh.getAbsolutePosition());
            copy.rotation = mesh.rotation.clone();

I copied loaded mesh 30x times. Looks like using incremental loading crush something in createInstance

Could be related to:

Should I wait before creating instances? Right now I do it on SceneLoader callback.

 

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