Hi, I'm currently trying to implement a rotating pong-paddle esque object that can deflect bullets being fired at it, and have a custom overlap function defined to handle collisions.  this.physics.arcade.overlap(this.board, this.bullets, this.boardVsBullet, null, this); When the paddle is not rotated, the function works as intended. However, when the paddle is rotated, the bullets seem to go straight through the paddle; I have tried debugging and inserting breakpoints, and "