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Change event priority

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I'm having some troubles trying to change the priority of mouse clicks.

First I set:

this.input.onDown.add(function(){alert("world");}, this);

To catch mouse clicks on my entire game window and this works fine.

But sometimes I create sprites and I want them to have different mouse clicks events. For this I use:{alert("sprite");}, this,100);

My goal is to give priority to the sprite event function if clicked on a sprite and fire the "general function" if not. But the "general function" ever fires first!

I tried to set the priority parameter as you can see on the second function but this doesn't seem to change anything in my case.

Can someone points me how I can fix this?


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