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gamefan

Action Manager on disabled meshes and children meshes

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Hi,

Don't know if this is intended behavior but ActionManager executes actions on disabled meshes too. Don't want it run on disabled meshes. Also actions registered with a parent mesh are not executed by children.

Got children to execute parent action by registering action to  each end child. For meshes disposed/created actionManager to toggle action execution when they are disabled/enabled.

So found a way around both, if anyone is looking for it. If there is a better way, please tell. Would love to see  ActionManager handle this internally.

Thankyou

And yeah pg: http://www.babylonjs-playground.com/#IJKYDQ

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