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Add a mesh into existing scene

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Hello everyone. I have a question. How can I add just one mesh from Blender into an existing babylon scene?

I created a babylon scene with several meshes. Now, I want to add a model of a car from Blender into existing scene.

Thank you.

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Hello there:

BABYLON.SceneLoader.ImportMesh("indicate the name of the mesh you want to appear here", "url of the whole mesh", "your blender.babylon", scene, function (newMeshes, particleSystems, skeletons) {

    var wantedMesh = newMeshes[0]
})

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On 5/24/2017 at 0:43 AM, hunts said:

Hello there:


BABYLON.SceneLoader.ImportMesh("indicate the name of the mesh you want to appear here", "url of the whole mesh", "your blender.babylon", scene, function (newMeshes, particleSystems, skeletons) {

    var wantedMesh = newMeshes[0]
})

Hello.

Thank you for your answer about this issue!

 You know, SceneLoader.ImportMesh didn't work for me. So, I solved the problem using - AssetsManager. And I added into the existing scene a Cube (in the shape of a toy car) from Blender for now. Soon, I'll try to add a model of a car from Blender.

I'm new in Blender and Babylon. If I have more questions, I'm going to post them soon and I hope you can answer them like you did to this one.

Bye for now!

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On 5/24/2017 at 1:16 AM, Dad72 said:

Hello.

Thank you for your answer about this issue!

 You know, SceneLoader.ImportMesh and SceneLoader.Append() didn't work for me. So, I solved the problem using - AssetsManager. And I added into the existing scene a Cube (in the shape of a toy car) from Blender for now. Soon, I'll try to add a model of a car from Blender.

I'm new in Blender and Babylon. If I have more questions, I'm going to post them soon and I hope you can answer them like you did to this one.

Bye for now!

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