KlamHuggeren 0 Report post Posted May 31, 2017 Hello all! I'm currently making an isometric game using Phaser and the superb isometric plugin. However when it comes to creating assets I hit a wall. When searching online I don't really find something useful on best practice on creating isometric art but a few tutorials. If I want to a few characters - say same form, different clothes - in eight directions should I use a program life Inkscape and draw all of the different angles or should I create a 3D model and take pictures. I find the information on the topic very lacking. Thanks in advance for any answer! :-) Quote Share this post Link to post Share on other sites
hotfeet 8 Report post Posted July 11, 2017 there is a book called AdvancED ActionScript 3.0 Animation which contains a great section on creating assets. I know it's a as3 book but it's super easy to translate and the asset creation is pretty well language agnostic. When I did my last dimetric/isometric (whatever term you prefer) I used a tutorial for blender to setup an orthographic camera and it really helped http://flarerpg.org/tutorials/isometric_tiles/ Best of luck it can be a real headache but a worthwhile effort imo. Quote Share this post Link to post Share on other sites
KlamHuggeren 0 Report post Posted July 12, 2017 Thanks a lot! Will definitely take a look on that book Quote Share this post Link to post Share on other sites
Sotar Oráiste 0 Report post Posted July 12, 2017 I think Asset Forge ( http://assetforge.io/ ) might help in this situation if you consider heading 3D direction. ( Actually Blender might as well afaik ) If you won't head into a pixel art style, 3D is better idea imo. @hotfeet Technically isometric is also dimetric but vice versa isn't true Quote Share this post Link to post Share on other sites