Hi everyone,   For those who may be a little confused about all these spaces (like I was), I made a jsfiddle you can play with.   http://jsfiddle.net/gwenaelhagenmuller/Wcegj/   It draws the axis of the different spaces thanks to the following function var drawAxis = function(camera, mesh, drawAncestors, pivot) {...}drawAncestors must be set to true to draw spaces of the ancestors of the mesh and the world space (but you can also set mesh to null or undefined to draw them). pivot must be set to