Sign in to follow this  
piranha

Scaling: Is it possible to fit entire screen but display same content on all devices

Recommended Posts

Hi

I have a scaling question. I'm working on a multiplayer tile based driving game where the camera is following the car. I want players to see the same of the map regardless of their screen resolution. So for example if I have 1024x768 as my base size and tiles are 64x64 pixels which will mean 1024 / 64 = 16 tile cols will be visible to the player. If someone opens my game with 1280x1080 as their resolution I don't want them to see 1280 / 64 = 20 tiles but instead scale the graphics and tiles to 1280 / 16 = 80 x 80 pixels per tile. Is there any automated way of doing this or do I need to manually calculate everything and scale all my art?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.