Misleading engine.fps framerate

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How can I reliably read running scene's framerate?

When I output to console values of engine.fps, it gives me heartwarming 59-60fps. However, visually my Babylon app runs at 7-8fps at most!
Where's the catch?

The reason I need this is to disable certain features if framerate drops below 30fps for like 5-10 ticks. 

Or is there a better way to detect slower devices?


Edited by max123

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@Hersir, yep, I'm aware of Scene Optimizer but will need more control (e.i. dispose some meshes or disable certain effects if needed).

@adam, yep, that's essentially what I'm using at the moment, minus the .toFixed() bit - makes no difference. 


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