Drawing Pixi.js into another WebGL app.

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At that point you have to study pixi sources.

PIXI maintains the webgl state + blendmode and remembers bound textures + active shader + active framebuffer.

You have either to restore the state either notify pixi that it has been changed somehow and set everything that is possible to null :)

Just look in , especially in all "active*" fields, boundTextures and the state..

Version 5 of pixi will be more easier to iontegrate with other engines.

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