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@Sebavan Hi, checked new examples of PBR , but found some issues.

It doesn't work in safari mac, probably because it uses webgl1, works great in other browsers but they have webgl2.

Example

On safari sphere is just black.

Dont get any errors just some warnings from webgl:

[Log] BJS - [08:31:35]: Babylon.js engine (v3.0) launched (babylon.js, line 3)
[Warning] WebGL: INVALID_OPERATION: texImage2D: type HALF_FLOAT_OES but ArrayBufferView is not NULL (babylon.js, line 5, x54)
[Warning] WebGL: INVALID_FRAMEBUFFER_OPERATION: readPixels: attachment type is not correct for attachment (babylon.js, line 6)
[Warning] WebGL: INVALID_FRAMEBUFFER_OPERATION: readPixels: attachment type is not correct for attachment (babylon.js, line 6)
[Warning] WebGL: INVALID_FRAMEBUFFER_OPERATION: readPixels: attachment type is not correct for attachment (babylon.js, line 6)
[Warning] WebGL: INVALID_FRAMEBUFFER_OPERATION: readPixels: attachment type is not correct for attachment (babylon.js, line 6)
[Warning] WebGL: INVALID_FRAMEBUFFER_OPERATION: readPixels: attachment type is not correct for attachment (babylon.js, line 6)
[Warning] WebGL: INVALID_FRAMEBUFFER_OPERATION: readPixels: attachment type is not correct for attachment (babylon.js, line 6)
[Warning] WebGL: drawElements: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled. (babylon.js, line 5, x196)
[Warning] WebGL: too many errors, no more errors will be reported to the console for this context. (babylon.js, line 5)

 

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