Sign in to follow this  

OnPointerOverTrigger Triggers through other meshes

Recommended Posts

I have a group of meshes that have OnPointerOverTrigger events. 

When I mouse over them the event triggers. 

However, when I mouse over them while they are behind another object that has no events, the OnPointerOverTrigger still triggers.

Is there a simple way to make OnPointerOverTrigger not trigger when the mesh is behind another mesh?

Share this post

Link to post
Share on other sites

Hello !

by default the scene uses this predicate to check meshes for triggers:

scene.pointerMovePredicate = function(mesh) {
return mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.isEnabled() && (this.constantlyUpdateMeshUnderPointer || (mesh.actionManager !== null && mesh.actionManager !== undefined);

Feel free to update it to remove the actionManager check: this way all meshes with isPickable will process the onPointerOver and you will get what you need ;)

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.