tembac

Complex polygonal shapes tiled texture

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Hi Everyone, I need guidance on how can I approach this problem:

Would like to apply a tiled texture to complex polygons. I'm using P2 for the physics and tiled for the level editor. I would like to get something similar to worms where the terrain has a tiled texture, the top has grass and the bottom is darker.

These are some examples of what I would like to achieve:

screen520x924.jpeg

Worms_World_Party_screenshot.png

I don't care at all about destructible terrain.

This is how my level looks now with polygons from tiled: 
28b1609d74.jpg

http://puu.sh/wMwsg/28b1609d74.jpg

 

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