[SOLVED] Asynchronous scene loading not working

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So if you try to load a scene asynchronously, do something else, start the engine using that scene, The scene will just show an empty space.

However, if you take a look at the code above, go to

async function createScene(config) {
  const { textureModifier } = config;
  const { height, width, color } = config;

  const scene = new Scene(config.engine);
  await importScene(config.mesh, scene);

And comment 'importScene' line, the go to

  async function run() {
    // await importScene(config.mesh, scene.internal);
    engine.runRenderLoop(() => scene.render());
    // engine.runRenderLoop(() => console.log('test'));

And uncomment 'importScene' here, it works fine.

I've included a .babylon file below.


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