Jump to content

Anti-aliasing question


Recommended Posts

Welcome to the "I know what mipmapping is" club. Make it 2048 (power-of-two), pixi/webgl will automatically make mipmap for it: series of images that are .5 of each other. Read up what mipmapping is in the web, then look at 

0. https://github.com/pixijs/pixi.js/blob/dev/src/core/textures/BaseTexture.js#L177

1. https://github.com/pixijs/pixi.js/blob/dev/src/core/renderers/webgl/TextureManager.js#L139 

2. https://github.com/pixijs/pixi-gl-core/blob/master/src/GLTexture.js#L233

The main idea is that for specific pixel you have to determine which color is the texture. Sampling just one point from original picture is not enough, so instead its sampling point from one or two "levels" of picture that has to be pre-generated.

Link to post
Share on other sites

It applies to whole base texture, but you have to add some constrains on it: if two neighbour textures somehow make it to the same big pixel, the result wont be good.

Make it that way every small region coordinate is multiple of 8, if you want to use zoom <=8.0,  16 if zoom<=16.0 and so on.

It can also be done with padding.

 

Search for those settings in the texture packer you use (i dont know which one).

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...