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Place Sprite Over All Other Sprites?

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The easiest way IMO is to simply put everything else into a container, which is added to the stage before the overlay sprite(s), like this:

var underLayer = new PIXI.Container();

var overLayer = new PIXI.Container();

// now everything added to underLayer will be drawn first
// then everything added to overLayer will be drawn over it

You don't really need the second container, overLayer, since everything added to the stage after underLayer will be drawn overtop of underLayer's children anyway... But it makes the code more consistent/readable IMO so I did it that way for example.

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There're simple ways like

class DContainer extends Container {
  addChildZ(container, zOrder) {
    container.zOrder = zOrder || 0;
    container.arrivalOrder = this.children.length;
  sortChildren() {
    const _children = this.children;
    let len = _children.length, i, j, tmp;
    for (i = 1; i < len; i++) {
      tmp = _children[i];
      j = i - 1;
      while (j >= 0) {
        if (tmp.zOrder < _children[j].zOrder) {
          _children[j + 1] = _children[j];
        } else if (tmp.zOrder === _children[j].zOrder && tmp.arrivalOrder < _children[j].arrivalOrder) {
          _children[j + 1] = _children[j];
        } else {
      _children[j + 1] = tmp;

If you need sort inside the container, use it.

If you need to move one element, just swap it with last element in container, there's swapChildren or something like that in docs. Or remove/add it again.

If you need sort through the tree, use pixi-display, I recommend latest version: https://github.com/pixijs/pixi-display/tree/layers , its called "pixi-layers" instead.

That's why I like gradual approach - choose the solution that corresponds to the scale of your problem. No one will call you stupid if you use just simple things for simple problems ^_^ There are people who think "why dont you use complex solution like webpack, too stupid for it?" but seriously, just ignore them.

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