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amo yeh

smooth dynamically generated mesh

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Is there a way to smooth dynamic created mesh? searched the forum and found something related to VertexData.ComputeNormals, I tried it and not working.

here is a demo 
http://www.babylonjs-playground.com/#0GUH53

the attached picture shows the problem, the outer head is a babylon file (smoothed ), the inner face is dynamically generated. clearly the lighting on the inner face looks flat.

I guess it is something like this in unity forum ? http://answers.unity3d.com/questions/630505/how-to-procedurally-generate-smooth-meshes.html

 

thanks for the help  :)

face.jpg

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