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Hi,
Is there any example how to initialize BabylonJS WebGL 2.0 Context ?

Do BabylonJS alrealdy support WebGL 2.0 Version? Can we try to initialize and use WebGL 2.0 with babylonJS?

How do we init scene with BabylonJS as WebGL 2.0 ? 
Are BabylonJS's canvas,engine and scene initialization same as WebGL 1.0 ?


Is thre any Playground how to use canvas, how to initialize engine and scene so BabylonJS use only WebGL 2.0 ?

Greetings Ian

Edited by ian
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Hi,

WebGL 2.0 is supported out of the box since v3.0. We will try to create the WebGL 2.0 context by default if available and will fallback to 1.0 otherwise:

http://doc.babylonjs.com/overviews/webgl2
https://blogs.windows.com/buildingapps/2017/07/12/announcing-babylon-js-3-0/

Don't hesitate to search our doc and this forum. 

David

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