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VRDeviceOrientationArcRotateCamera and gamepad

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I have code

arcRotateCamera = new BABYLON.VRDeviceOrientationArcRotateCamera("VRDeviceOrientationArcRotateCamera",  alphaTemp, betaTemp, radiusTemp, targetTemp, scene );
scene.activeCamera = arcRotateCamera;            
scene.activeCamera.attachControl( canvas );

I would like to implement events of gamepad. So gamped has its own buttions and sensors.
How can we implement gampad buttons events? Do we have any example how to implement listeners of gampad buttons in javascript?




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