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ian

VRDeviceOrientationArcRotateCamera and gamepad

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I have code

arcRotateCamera = new BABYLON.VRDeviceOrientationArcRotateCamera("VRDeviceOrientationArcRotateCamera",  alphaTemp, betaTemp, radiusTemp, targetTemp, scene );
arcRotateCamera.inputs.addGamepad();
scene.activeCamera = arcRotateCamera;            
scene.activeCamera.attachControl( canvas );

I would like to implement events of gamepad. So gamped has its own buttions and sensors.
How can we implement gampad buttons events? Do we have any example how to implement listeners of gampad buttons in javascript?

@Deltakosh

 

greetings
Ian

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@ian-

The gamepad is always crucial to me. I primarily develop for the MOGA Pro - as this will provide support for every device and OS with minimal effort. Other controllers can cause real functionality issues.

DB

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