ashmore11

FPS drop caused by BitmapText. Please Help : (

Recommended Posts

Hello!

I'm building a soccer keepie uppies game. I have many texture atlas' that make up the player and ball for my animations and some static images placed in the scene. There is also a score text in the top left corner.

 

This all runs fine on desktop but on my iPhone 6s the fps is around the high 40's. If I remove the BitmapText then it's back up to 60fps.

Even removing the player and ball and pretty much having only the score text in the scene I am noticing a hit in performance. Even if I don't update the score and have it just static at 0 points.

 

I'm really wracking my head with this. I've been looking for a solution for nearly a week now and can't seem to come up with anything. I fell like I've tried all the tricks : (

 

Unfortunately I can't show any code as I am not permitted to.

Has anybody else ran into an issue like this? Really hope somebody can help as I'm at a loss...

Thanks!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.