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Hello.  I have this Seat.gltf model in my scene that I exported it from 3ds Max.  Anyways, how do I change the diffuse texture on it?  The seat imports with a black texture (SeatBlack_baseColorTexture.png).  I'd like to change it to this (SeatLime_baseColorTexture.png).   My goal eventually is to let the user pick from a variety of seat colors.  Any pointers in the right direction would be appreciated.  Thanks.

    var mySeat = BABYLON.SceneLoader.Append("./models/", "Seat.gltf", scene, function (scene) {
    }, null, function (scene) {
        var LimeTexture = new BABYLON.PBRMaterial("", scene);
        LimeTexture.baseColorTexture = new BABYLON.Texture("models/SeatLime_baseColorTexture.png", scene);
        mySeat.material = LimeTexture;

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This seems to be working for changing just the diffuse texture.  I'll take a look at exporting PBRMetallicRoughness from 3ds Max. Thank you kindly.


    var myKayak2;
    BABYLON.SceneLoader.ImportMesh("", "models/", "Kayak.gltf", scene, function (newMeshes)  {
        myKayak2 = newMeshes[0];
        var BWTexture = new BABYLON.StandardMaterial("BlueWave", scene);
        BWTexture.diffuseTexture = new BABYLON.Texture("models/BlueWave.png", scene);
        BWTexture.diffuseTexture.hasAlpha = false;
        BWTexture.backFaceCulling = false;
        myKayak2.material._subMaterials[2] = BWTexture;    

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  • RaananW changed the title to Change texture on glTF model
  • 3 months later...

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