Jump to content

SSAO sucks with Scene.UseRightHandedSystem


Recommended Posts

Hi Folks,

I tried to integrate the SSAO pipeline with as shown in this sample https://www.babylonjs-playground.com/?24. However the result was not correct if I set the scene to using right hand system. The occlusion result does not follow the camera move. I think should be a calculation error linked either to the projection matrix or to the view matrix. 

I really think that it is a serious bug. I don't want to change my whole application to left hand system :)

Thanks

 

Link to post
Share on other sites
  • 4 weeks later...
  • 2 weeks later...
On 12/22/2017 at 3:16 AM, Luaacro said:

@BlackMojito you confirm that it works well ? :)

Hi @Luaacro,

I tried it with 3.2.0-alpha0 and it still doesn't work. I've debugged into babylon.max.js and your fix was in it.

I've also checked it with the SSAO2 playground https://www.babylonjs-playground.com/#ADEN9S and it did not work either. :(

So maybe there are other deeper reasons?  

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...