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Scaling Uploaded OBJ mesh


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What you get from the loader is a mesh task - it is an object with an onSuccess callback, that is executed when the mesh was loaded.

The first variable in this callback is an array of meshes that you received from the Maraca.obj file. Those meshes (probably a single mesh in the array) should be scaled.

Check the asset manager documentation here - http://doc.babylonjs.com/how_to/how_to_use_assetsmanager#meshassettask

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