bogdanfer 1 Report post Posted November 24, 2017 hello, just started with babylon and got an fbx file exported from blender to .babylon. using `BABYLON.SceneLoader.Load` to get my object. The camera is rotation around its axis and instead I would like it to rotate around the object. Playground: http://www.babylonjs-playground.com/#JR2HVU don't know how to use an external file for the car, but I hope you guys can at least look at the code and maybe spot something i'm doing wrong. thank you Quote Share this post Link to post Share on other sites
Wingnut 2301 Report post Posted November 24, 2017 Hi bogdanfer, welcome to the forum. https://www.babylonjs-playground.com/#JR2HVU#2 I did a little adjusting. The camera in this rabbit test scene... is a free camera... not the best for orbiting a mesh. Most people prefer ArcRotateCamera. So, I made another camera at lines 28-34. The camera at line 10 is ignored in this case. It is there ONLY to avoid a playground warning. For your scene, you may wish to make a new ArcRotateCamera just like I did. ArcRotateCamera's differ from FreeCamera's... a little bit. Primarily, ArcCams have .alpha, .beta, and .radius properties. FreeCams don't have those. I hope this helps. Holler if you have more questions. 1 1 Sebavan and bogdanfer reacted to this Quote Share this post Link to post Share on other sites
bogdanfer 1 Report post Posted November 27, 2017 Hi @Wingnut, many thanks for the answer, it worked and helped me out! for some reason my scene is not centered. even the loading logo is off. any idea where to look into this? 1 Wingnut reacted to this Quote Share this post Link to post Share on other sites