How to get a collection of all meshes added to the scene?

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I need to get a collection of all meshes added to the scene.

I know that I can do it by adding every mesh to array after creation.

var myMeshes = [];
var box = BABYLON.Mesh.CreateBox("box", 2, scene);

But maybe such thing already exists inside BabylonJS.

Having a collection of all meshes is very useful for massive operations. Such as attaching similar physical impostors to them.

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