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The scene serializer handles it: https://github.com/sebavan/Babylon.js/blob/master/src/Tools/babylon.sceneSerializer.ts

and as gltf only support a subset, you can recreate the same as https://github.com/BabylonJS/Babylon.js/blob/master/serializers/src/OBJ/babylon.objSerializer.ts

Also if you prefer C# you can rely on https://github.com/BabylonJS/Exporters/blob/master/3ds Max/Max2Babylon/Exporter/BabylonExporter.GLTFExporter.cs which convert babylon to gltf for the 3dsmax exporter.

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