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3dsMax exporter binary

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Hello. Recently I exported a scene from 3ds Max 2017.

Binary babylonjs output is:Screenshot_2.png.2e09521ee7bd741a2d1651185fa5912f.png

babylonjs output is:Screenshot_3.png.8615074814cfd7eb2383e6ab55b1697b.png
I do not know what's going on with the textures in the binary file :(
ps: I have 3 objects with more than 64k vertices, this can be the problem? But why babylonjs file works fine then?
Thank you ;)

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