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State of WebGL

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On 1/15/2018 at 6:52 PM, Antriel said:

Although this does solve the problem, doesn't the default behavior of chrome undermine the predictability (or reliability?) of WebGL as an API? This is reminiscent of old OpenGL era except that now behavior is altered by the browsers rather than the drivers themselves.

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Unfortunately I don't see much into it, but to me it seems more like chrome actually trying to handle HDR, but due to some issue its using wrong setting (e.g. telling the driver it supports 10b, but doesn't send it, or something). I really have no idea, but it's more likely a case of misconfiguration and will hopefully be resolved eventually.

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