Sign in to follow this  
Wunderforce

game.physics.arcade.collide() does not separate overlapping sprites.

Recommended Posts

I am new to phaser and thought that arcade.collide() would separate overlapping sprites, but it doesn't.  Is there a built in function for this or do I need to write my own?

More detail:  I am making a small game that randomly spawns apples at a certain y value and random x value across the game window.  Sometimes they end up spawning such that they overlap each other.  I was hoping that calling arcade.collide() on the group containing the apple sprites would separate them but it doesn't seem to work despite the call to arcade.collide(appleGroup) returning 'true'.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.