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game.physics.arcade.collide() does not separate overlapping sprites.

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I am new to phaser and thought that arcade.collide() would separate overlapping sprites, but it doesn't.  Is there a built in function for this or do I need to write my own?

More detail:  I am making a small game that randomly spawns apples at a certain y value and random x value across the game window.  Sometimes they end up spawning such that they overlap each other.  I was hoping that calling arcade.collide() on the group containing the apple sprites would separate them but it doesn't seem to work despite the call to arcade.collide(appleGroup) returning 'true'.

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