Is there anything different or broken with scene.pick?

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and the Mesh Names of whats chose is way off. 

I call this on MouseUp and scene.pick(scene.pointerX,scene.pointerY);

And the Mesh hit is not the one I am clicking on. 

So is there something different in doing this in ORTHOGRAPHIC_CAMERA mode?



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This turned out to be the problem I was having with the CreatePlane 

AdvancedDynamicTexture.CreateForMesh  The create plane was creating a HUGE

plane overlapping multiple objects in the scene even if you could not see it.

A good fix supplied by Wingnut  turn on bounding box. 

Size the plan then the material until you get what you want.



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