So I made a really simple platformer game, made the map with Tiled. Then my character is a sprite with ARCADE Physics that i make it jump across the map. But i noticed that whenever it falls from let's say 12 tiles tall that are 64x64, whenever it hits the floor it will pass directly through it and completely ignoring collision detection. Do you guys know what could be happening? I tried googling but seems to be a problem with my game, because i found 0 posts related to it. If you